Let's talk out buffs in this game, which can be quite confusing π π
The most fundamental "buff" is when players level up and invest in the stats they need. So for me -- who is rocking the Sword of Night and Flame -- the min stats required to wield that weapon is 12 STR/ 12 DEX/ 24 INT / 24 FTH.
In order to make a "faith build@ stronger, I have to continue to invest runes into the FTH stats (as well as VIG, MIND and INT).
From there, I need to then level up the weapon itself to +10 (currently my SoNaF is +9 after acquiring the +9 Somber Smithing Stone).
Then -- I think -- in order to boost the damage output of the sword further, esp in its two inherent weapon skills -- Comet Azur (INT) and a fire attack (FTH) -- I need to equip an appropriate sacred seal, and the best one is Golden Order Seal, which scales with both Intelligence & Faith. Which also means I will need to level THAT up to +10 (currently it is +5).
After that, then I can further buff damage output by a couple of incantations/ ashes of war -- Flame Grant Me Strength and Golden Vow -- AND equip, say, the Fire Scorpion Charm (right now I have the Faithful's Canvas Talisman, which slightly increases damages of all incantation).
How do all that translate into real damages statistically? That I will need to test out.
Have made some good progress in the game. Quite surprisingly, I managed to beat that horrible blob Godskin Noble last night after many attempts (probably as many as Rennala) ... each of these boss fights are like solving a puzzle. At first they look completely impossible, then you start to really think the resources you have and the answer can be found there -- somewhere. After all, my character's stats and build are not bad and it Should work (!!!)
With Rennala, it became quite apparent the only way to defeat her (what a troll!) was to keep whacking her with a sword since she was immune to spells/ incantations. She wouldn't give players enough time to spam those. Thankfully, those Demi-Humans helped too.
With Godskin Noble, it was more tricky and it took me longer to work out the solution. He was super aggressive -- always homing in onto me from the word go even though I already have those Demi-Humans in berserk /night mode -- he kinda ignored them π‘π‘and I tried different summons and none of them seem to survive long enough to see me through his second phase.
I even tried those sleep pots (I had enough materials to craft 7 ... and I had to look for the recipe) and that recommended strategy didn't work either. I think cos my +7 sword wasn't strong enough). But through trial and error -- and tbh I think this is what Elden Ring is all about, trial and error -- I realised something: Godskin Noble's health bar would continue to deplete long after I hit him with rotten breath right from the start of the fight.
So, here is the solution: Summon (berserk) Demi-Humans to block his first attack, then hit him with a LONG bout of rotten breath behind the spirits (sometimes he is super aggressive and a full administration is not possible). Then when the Demi-Humans are still alive (and, hopefully, getting the blob's attention), spam comet azur (this is why I'm keeping the Sword of Night & Flame!) and should take us to his second phase. Now, just have enough health potion to keep self alive and run around the room -- yup, just keep going around in circles (luckily the serpent church is very big) -- and since the blob is slow, you can avoid many of his mid-range attacks -- and WATCH HIS HP BAR GOES DOWN ππ when he has little health left then just hit him with one more comet azur.
VICTORY !!!
After the win, I was able to access the elusive Somber Smithing Stone 7 and it was time to upgrade my SoNaF to +10 π₯π₯ (the 8 and 9 stones are super easy to obtain in comparison). In the meantime, I also stumbled across a knight that drops the Golden Vow ashes of war (which I put on the Fire Monk Firemace) and together with the Flame, Grant Me Strength incantation (both very good buffs) I am now able to hit A LOT harder !!!
I have thought about respecc-ing but I still like my FTH/INT build ... simply cos my character becomes very versatile and can deal with many different situations -- the frenzied burst and slinging rocks are still great for sniping and you need to be a hybrid build to use those. But it does mean it take a lot longer to become strong cos I am really spreading the skill points thin.
Right now, I have at least 40 VIG, which is great but I still need 60 FTH, maybe 30 INT and at least 30 MIND and 30 END to be solid (so I am looking at level 190 to be solid π²π² (and I am only level 86 now) ... so let's see if I will last THAT long LOL.. (but I already been on the game for a lot longer than I'd expected ...)
Next, Volcano Manor, which seems to offer some interesting quests ...