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Sunday, May 1, 2016

Ao no Kiseki (Part 6)

Yes, truly incredible that I'm still playing this. There are some hidden Phantom Beasts hidden in the last chapter (second playthrough only) so I'll have to trudge through the entire game just to unlock them. Crazy. The completist in me just wouldn't let that go! Meanwhile, I'm also slowly making my way through Super Robot Wars Z3 Tengoku-hen, which is a great turn-based tactic/ strategy game but since everything is in Japanese I need to find out which robot does what best, through trial-and-error. And that is a laborious process. A friend will lend me his PSP and Crisis Core: Final Fantasy VII so this time I wanna finish that game (like, I really know how to play a RPG!)

[EDIT:]

Anyway, back to Ao, I just got the rarest fish in the game but it matters little now since I don't need that to exchange for any rare accessories... I have so much mira (dosh) now I can just buy it outright. And my team is pretty OP now. Lloyd has evasion close to 90 per cent, while Randy is another tank. Tio replaces Wazy as the mage and Ellie (now my fav) is the healer with many time tricks up her sleeves. The thing is it's getting quite tedious to speed skip all the dialogues I think I will take a break. Nightmare more in second playthrough is totally manageable...

Elsewhere, Have bought the Danger Hiptop Side id on eBay. I actually wanted to get this ages ago but wasn't sure it would work here since it's a dual band (850/1900 MHz) US phone. But I think my service provider actually offers 1900 so we'll see. It costs next to nothing now... and am surprised I could find it still on eBay! 

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