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Tuesday, July 5, 2016

Zero Escape: Virtue's Last Reward




I really dunno what to make of this game. I bought it on the UK PSN awhile ago (cos it's not available in Asia ... God knows why) after I read some raving (and I mean, GOTY sorta raving) reviews. It's kinda like Danganronpa (but a tad less bloody): nine people are trapped inside a maze-like plant and they need to escape... or else they die. While in Danganronpa, those who wanna survive/ escape will need to murder others (without being found out... v sick), here you need to betray others in order to survive... and those who are betrayed will ... well, die (equally sick).

Like Danganronpa, it's a visual novel with an intriguing story. And in order to advance with the story (which is full of twists and turns), player needs to solve a series of puzzles. Now, so far so good (even some of these puzzles are a bit ... forced). What I didn't realise was that there are 20+ endings and just as many routes to take in order to get the fully narrative. So, after I played through one route (which doesn't take that long) I was utterly lost. It turns out the ending I unlocked is all but one of many endings (hence makes no sense when viewed by itself). Only when the player has unlocked most (if not all the endings) do they get the full picture/ TRUE story. 

Look at all these routes
Since I am a little impatience, I have decided to look up a walkthrough (above) that gives me the most direct shortcut to the end, i.e. so I can SKIP dead ends that stop me from progressing the story. Even then I still need to take a combination of 11 routes in order to reach the "true ending".  

Is the game enjoyable? Kinda. Kinda not. But it does help while the time away. Besides, am running out of games to play (again). Like thre Digmon game, I lost interest in Stranger of Sword City pretty quickly while I think I will re-pick up Crisis Core later. Also, VLR's direct sequel Zero Time Dilemma was just released so I might as well get that too ... 

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