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Friday, December 30, 2016

Crisis Core: Final Fantasy VII ~ Revisited (2)

Oh My, this game is getting seriously fun -- am only, like, three dungeons away from the ultimate bada** mission boss Minerva >< and I find the final leg very challenging, though not impossible.

Hardcore stats
This morning I finally max-ed out on the HP stats, without which I found it was not possible to survive the last dungeons (when enemies inflict huge damages and can cast invincible on themselves -- like, wtf! TOTALLY broken ... but just beat that Malboro....) So with 99,999 HP, there is no need for Darkness (to make Costly Punch work) and I've swapped Quake in (even though it's not mastered ... I'm only after its HP stat boost). I will have it mastered at some stage (might throw the Moogle materia in just for fun)... Quake should also be fun when doing Mission 1-1-6 LOL 

I have a choice between using Lucky Stars and Zantetsuken, the latter gives MAG a boost, meaning Curaga can heal more per cast. Since I have just got the Genji Gloves (critical every hit), I don't really need Lucky Stars that much (other than to get more Cissnei on the DMW, which I love LOL). I read that there are only two important stats that really matter for the final boss: VIT and SPR and I've maxed both, thanks to the Ziedrich accessory. So am good to go!

The Limited Edition of this game is really, really nice. A real collector's item so I am keeping my fingers crossed that it doesn't die quick (please please please) but it IS already a decade old (even though the one I bought on eBay is supposed to be "brand new"or unused...)  

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